I’ve been hesitant to write
about video games on this blog. It’s not the most accessible topic as I’m prone
to use lots of jargon while discussing it, but then I realized that my word
choices probably lead to a few unfamiliar terms in many of my posts (
lubricity
is such a perfect word for describing dolphins). What follows is a collection
of mini-rants about the games that have left the largest impression on me
through my life. These will probably be completely meaningless to anyone who
hasn’t played the particular games and many of them are obscure, so here goes.
1. Diablo II: PC – This game combines
power fantasy and the experience of looting and leveling in the perfect mix.
Add in tight and simple game mechanics that still involve variety and depth,
and you get what I consider to be a timelessly good game. I did some
further writing about this game on a short lived Diablo III blog. In short, this
game is pure freebased fun, without any intrusive story, moral choices, or
visual setpieces. What it does have is a bunch of monsters to kill, loot to
collect, and levels to gain, and that is all you need.
2. Morrowind: X-box – This was the peak
of immersive world gaming for me. I once wrote a long manifesto against the
evils of instant travel and level scaling that has ruined this genre for me,
but I won’t subject you to all that. What I do like is a large open world
packed with things to see and do, but where nobody sleeps because I really
don’t enjoy needing to wait around for my favorite pawn broker to open their
shop. This game also had great power fantasy value paired with a sense of
progression, since you need to gain a few levels before you become an
invincible being of pure adventure (in Diablo II you basically start out as a
rabid tsunami of extirpation)
3. Halo: X-box – My personal peak of the
shooter genre. A fun campaign (except the Library, screw that level) with solid
co-op, and the best multiplayer game I have ever experienced. The multiplayer
was so good due to the majesty that is a LAN party, before the days when easy
online multiplayer made LAN mainly a thing of the past. Also, more guns in a
game are not better, especially when all you could possibly need is a single
scoped pistol.
4. NBA Jam: SNES – The Jams; they can
only be matched by the Slams. For those not familiar with this game, it is 2v2
basketball where you always use the sprint button, you can do triple front-flip
dunks from the free-throw line (along with many other fun and exciting dunk
animations), defense consists of shoving your opponent to the ground, breaking
the backboard is a common occurrence (but only in the fourth quarter or
overtime), and you can play as Bill Clinton and Al Gore but not Michael Jordan.
I should also mention that every game is a nail biter, the
commentary is
delightfully over the top, and I have become physically sore while playing this
game because it’s so intense.
5. Command and Conquer (Tiberian Dawn):
PC – This is my first real experience with RTS games and it is therefore indelibly
etched into my memory. Factors that make it still stand out for me are the lack
of a population cap and slowly renewing resources that means the only limit on
army size is the time you’re willing to spend building it and the amount the
game engine can handle before crashing. I also like the old school tile base
unit placement, so that I can make walls of tanks. Other factors are a great
mix of modern tech with science fiction elements, a stupendous
soundtrack
from Frank Klepaki, and Joe Kucan (and his most sinister goatee).
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Pretty sure at least 99% of Kane's charisma comes from the facial hair |
6. Star Wars: Knights of the Old
Republic: X-box – This game still has the best story and the best characters of
any game I have ever played. The act 2 plot twist legitimately blew my mind,
and the fact that I could seduce Bastila also blew my mind. I have fond
memories of Carth and Bastila like they were actual childhood friends, and
still have strong hostile feelings towards Jolee Bindo. I also think that
Mission’s butt gave me xenophilia (if you are outraged at this comment about a
14 year old character you should know that I was 14 when this game came out).
The dark side ending was pretty sweet too.
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What can I say, I was pretty easily aroused at 14 |
7. Age of Empires II: PC – The top things
I like about this game (plus expansion) in order are Petards, Trebuchets, and
building walls (so many walls). I also learned some semi accurate history,
which is nice. This game really hit my favorite historical period for
reenacting battles, since guns just take all the fun out of everything and
gaining a huge tactical advantage from having longer lances than everyone else
isn’t cool enough for me. The huge variety of historic factions is also great,
because who hasn’t wanted to see war elephants fight Vikings?
8. Portal: PC – The smartest game I have
ever played. Not just because it involves clever puzzle solving and intelligent
humor, but also that fact that Valve (my favorite developer, see Half-Life and
Team Fortress 2 from this list) exhaustively play tested the game and tweaked
and trimmed everything to give the best possible experience. The game mechanic
of placing and moving through portals is also brilliantly fun and interesting,
and I have enjoyed simply playing with portals almost as much as the structured
game.
9. Half-Life: PC – Any game in which you
get to play as a theoretical physicist is pretty good by me. Not only does the story
involve physics but there are fun physics gameplay elements as well, and
visuals that got everything out of the existing technology of the time. I
played this game after having already played the sequel, and I was totally
satisfied with the graphics (I played with my graphics boosted by Blue Shift,
so they were a little better than the original). This game just has an old
timey charm (in computer terms anything more than ten years old is old timey)
and simplicity that is the reason I prefer it over the newer sequel.
10. Bioshock: PC – This game wields
atmosphere like nothing I’ve ever played. The richness and detail of the
under-water, Ayn Rand-esque dystopia is superb. Everything is really original
and fits together flawlessly. This game is a perfect example of how video games
can be a superior medium for storytelling. The gameplay is also fun, which is
basically just bonus.
11. Legend of Zelda: A Link to the Past:
SNES – This game had a religious status for me when I was younger. In the game
I felt that everywhere I went there were things to do, explore, and puzzle out.
The mechanic of collecting items to gain skill to then solve more puzzles to
collect more items was very engaging and satisfying. When I call my regard for
this game religious I’m not exaggerating. Once when I was young I made a prayer
to the “Zelda Gods” to help me win a
pinewood derby. It must have worked
because I did end up winning (that or my Dad is just wicked good at making
pinewood derby cars).
12. Dynasty Warriors III: X-box – This is
something that I consider to be a cult favorite. The premise is you play as your
favorite warrior in ancient China using various logical (a spear), illogical (a
6’ long 2’ wide sword), or extremely illogical (a flute) weapons to kill
hundreds of regular soldiers and every enemy officer you can find. You also
level up and get loot and stuff, and at this point in the series there was the
smallest hint of a story connection the battles. This is another power fantasy
game, but playing cooperatively has also been a major part of the game for me
since I have almost always played it with friends. I like this game so much
(and the later sequels) that I read the
books it was base on.
13. Heroes of Might and Magic III: PC – Another
cult favorite, this time a Turn Base Strategy game with a fantasy setting (if
you couldn’t guess from the name). It features various factions (knights,
demons, elves, and orcs are common among others), and heroes with might or
magic based abilities to aid you in your conquests, naturally. Army unit
numbers often exist in the hundreds if not thousands which is entertaining,
even if they only operate as a single chess-piece-like unit in combat.
Favoritism is a major component of why I like this game, since picking a
favorite faction and favorite heroes and then trying to use them exclusively is
something that I enjoy. I have also played the many games of this series (the
third being the best one in my opinion) with friends quite a bit through my life,
and when I have many such fond memories tied to a game it’s not surprising when
it shows up in my top ten (twenty one).
14. Grand Theft Auto: Vice City: X-box – Inspiration
from the 1980’s makes any game better. This is my favorite iteration of the Grand
Theft Auto series, which are the king of the open world sandbox genre. Other
than the 80’s reference, in this game I had a mansion with a helicopter on the
roof, and none of the other games can compete with that. If I had to explain
why GTA games are fun I guess I would say freedom (to crash cars and get into
gunfights with police?).
15. Barkley, Shut Up and Jam: Gaiden,
Chapter 1 of the Hoopz Barkley SaGa: PC – As a person with a semi-sarcastic
love of Space Jam and the basketball scene in the 90’s, plus disdain for Japanese
Role Playing Games, it’s like the humor in this game was made specifically for
me (straight faced absurd humor is also a favorite of mine). When I first read
the Wikipedia page about this game I just thought it was a joke because nothing
so ridiculous could actually exist, but later when I played the game it was
even more ridiculous than the Wikipedia plot summary. The whole thing was created as a freeware game
by
some guys on the internet, and I admire that open sourceness.
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Boo-yes |
16. Arcanum: PC – My definition of dialog
based RPG’s. After this game I always play charismatic characters when I can
due to how much I enjoyed gathering follower and solving problems with
persuasion rather than force (no other game has been as satisfying since). I also
fell in love with the world of the game. A deep steampunk fantasy universe, and
the concept of magic and technology having difficulty operating in the same area
is genius. This game even had my favorite ending of all time, when after the
game was over they went back and showed how every town and village you had
visited had been changed by your actions, for good or for bad.
17. Super Mario World: SNES – A classic. I’m
not totally sure what makes gameplay of moving from left to right through a
level while trying not to bump into any bad guys so entertaining; I just know
that it is. This game also featured many alternate level solutions to create
multiple paths through the world, and that was a nice puzzle solving aspect.
The 16-bit soundtrack is also redolent of my childhood.
18. Splinter Cell Chaos Theory: X-box – My
choice of the stealth genre. I prefer my stealth slow and methodical with creative
ways to climb through the levels. This game also had my favorite co-op campaign
of all time. The amount of tandem climbing moves, belayed descents, and timed
take downs really hit the spot for me. Those night vision goggles are dead sexy
by the way.
19. Luftwaffe Commander: PC – A World War
II fighter pilot flight simulator game, this one is pretty obscure. The
experiences of shooting down French bombers, dogfighting with low flying
Russian fighters, and dead-sticking a damaged plane back to earth were all
things that I really enjoyed. It had enough realism to be fun (like jettisoning
my long range fuel tank), but not too much to get in the way (I’d shot down
over 250 enemy planes by the end of the war, and crashed at least a dozen
planes of my own).
20. Toy Commander: Sega Dreamcast – I
never actually owned this game (or a Sega Dreamcast), but I have very fond
memories of playing it at a friend’s house. The concept of the game was that
you played as toy planes and trucks within appropriately scaled house
environments. We used to engage in four player dogfights and it was one of my
favorite multiplayer experiences of all time. The levels were always dense and maneuvering
through the household objects was a large part of the gameplay. The selection
of units to play as was also very diverse (I always picked helicopters, because
even back then I strove to be different), and we would often pick vehicles from
the same time period to add extra flare to the matches.
21. Team Fortress 2: PC – This game got me
through some troubling times. I hated the experience of living in the dorms
during my first two years of college, and I turned to escapist gaming to deal
with it. I started out playing World of Warcraft, but since I’m not really into
social gaming (or social anything) I never fit into the culture. I used it as a
way to stay connected to people I knew from home, but I slowly grew to despise
MMO’s due to the fact that social skills were too tied to game progression and
the general trend of gameplay simplification (I went through one patch too
many). I convinced one of my friends to join me in leaving the MMO scene and we
went to Team Fortress instead (he was in the Navy and I believe as unhappy with
his situation as I was). While still a social game (with a competitive focus),
we played it as partners or rivals, with the relationship between us being the
only one that mattered, and all the other players as just a part of the game.
This game combined with a no talking policy between me and my roommate was
largely responsible for keeping me sane during my second year of college.
I think this list does a good
job of showing what I love about video games. They have stupendous
entertainment value with things like power fantasy and concrete measure of
achievement, portray stories in an interactive medium, and are a great way to
interact with others. I enjoy activities like baseball and snorkeling too, but
I can’t toss a ball around after work with my friend who lives eight hours
away. Depending on the game, they involve more thinking that most activities,
which I support. These games and others have had large impacts on my life, and
I think video games will continue to do so into my future.